=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Avoid accessing "context-> current_rt" in wined3d_rendertarget_view_get_drawable_size().

Alexandre Julliard julliard at winehq.org
Wed Apr 5 16:17:08 CDT 2017


Module: wine
Branch: master
Commit: c6168a526e967eb63be767cc35821444fe644684
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c6168a526e967eb63be767cc35821444fe644684

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Apr  5 15:38:04 2017 +0200

wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/view.c | 11 +++++------
 1 file changed, 5 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 82fac25..f37b601 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -359,8 +359,8 @@ void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarg
         /* The drawable size of an onscreen drawable is the surface size.
          * (Actually: The window size, but the surface is created in window
          * size.) */
-        *width = context->current_rt.texture->resource.width;
-        *height = context->current_rt.texture->resource.height;
+        *width = texture->resource.width;
+        *height = texture->resource.height;
     }
     else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
     {
@@ -374,13 +374,12 @@ void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarg
     }
     else
     {
-        struct wined3d_surface *rt;
+        unsigned int level_idx = view->sub_resource_idx % texture->level_count;
 
         /* The drawable size of an FBO target is the OpenGL texture size,
          * which is the power of two size. */
-        rt = context->current_rt.texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
-        *width = wined3d_texture_get_level_pow2_width(rt->container, rt->texture_level);
-        *height = wined3d_texture_get_level_pow2_height(rt->container, rt->texture_level);
+        *width = wined3d_texture_get_level_pow2_width(texture, level_idx);
+        *height = wined3d_texture_get_level_pow2_height(texture, level_idx);
     }
 }
 




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