Henri Verbeet : wined3d: Handle formats with conversions outside surface_upload_from_surface().

Alexandre Julliard julliard at winehq.org
Fri Apr 7 15:17:03 CDT 2017


Module: wine
Branch: master
Commit: c2c1ffe416ca9ba49ac3e355c82e9024004e5c53
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c2c1ffe416ca9ba49ac3e355c82e9024004e5c53

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr  6 23:44:31 2017 +0200

wined3d: Handle formats with conversions outside surface_upload_from_surface().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c  | 23 +++++++++++++++++++++--
 dlls/wined3d/surface.c |  5 -----
 2 files changed, 21 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d8b6ef9..362276d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3599,6 +3599,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
     enum wined3d_resource_type type;
     HRESULT hr;
     struct wined3d_context *context;
+    RECT r;
 
     TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
 
@@ -3670,8 +3671,26 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
             {
                 for (j = 0; j < level_count; ++j)
                 {
-                    src_surface = src_texture->sub_resources[i * src_levels + j + src_skip_levels].u.surface;
-                    dst_surface = dst_texture->sub_resources[i * dst_levels + j].u.surface;
+                    unsigned int src_sub_resource_idx = i * src_levels + j + src_skip_levels;
+                    unsigned int dst_sub_resource_idx = i * dst_levels + j;
+
+                    /* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */
+                    if (dst_texture->resource.format->convert
+                            || wined3d_format_get_color_key_conversion(dst_texture, FALSE))
+                    {
+                        SetRect(&r, 0, 0, wined3d_texture_get_level_width(dst_texture, j),
+                                wined3d_texture_get_level_height(dst_texture, j));
+                        if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &r,
+                                src_texture, src_sub_resource_idx, &r, 0, NULL, WINED3D_TEXF_POINT)))
+                        {
+                            WARN("Failed to update surface, hr %#x.\n", hr);
+                            return hr;
+                        }
+                        continue;
+                    }
+
+                    src_surface = src_texture->sub_resources[src_sub_resource_idx].u.surface;
+                    dst_surface = dst_texture->sub_resources[dst_sub_resource_idx].u.surface;
                     if (FAILED(hr = surface_upload_from_surface(dst_surface, NULL, src_surface, NULL)))
                     {
                         WARN("Failed to update surface, hr %#x.\n", hr);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 889a8d1..56fbaf2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -930,11 +930,6 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
         return WINED3DERR_INVALIDCALL;
     }
 
-    /* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */
-    if (dst_format->convert || wined3d_format_get_color_key_conversion(dst_texture, FALSE))
-        return wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &dst_rect,
-                src_texture, src_sub_resource_idx, src_rect, 0, NULL, WINED3D_TEXF_POINT);
-
     context = context_acquire(dst_texture->resource.device, NULL, 0);
     gl_info = context->gl_info;
 




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