Henri Verbeet : d3d8/tests: Introduce mip-mapping to add_dirty_rect_test() .

Alexandre Julliard julliard at winehq.org
Mon Apr 10 15:37:17 CDT 2017


Module: wine
Branch: master
Commit: 871657f169a28b3177cc7c36e784e4d8a41bdb1c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=871657f169a28b3177cc7c36e784e4d8a41bdb1c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Apr  9 22:36:37 2017 +0200

d3d8/tests: Introduce mip-mapping to add_dirty_rect_test().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/tests/visual.c | 53 ++++++++++++++++++++++++++++++++++++++++--------
 1 file changed, 44 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index d314edb..d97f467 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -5219,7 +5219,7 @@ static void add_dirty_rect_test(void)
     IDirect3DTexture8 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green,
         *tex_managed, *tex_dynamic;
     IDirect3DSurface8 *surface_dst2, *surface_src_green, *surface_src_red,
-        *surface_managed, *surface_dynamic;
+        *surface_managed0, *surface_managed1, *surface_dynamic;
     D3DLOCKED_RECT locked_rect;
     IDirect3DDevice8 *device;
     IDirect3D8 *d3d;
@@ -5253,7 +5253,7 @@ static void add_dirty_rect_test(void)
     hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
             D3DPOOL_SYSTEMMEM, &tex_src_green);
     ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
-    hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
+    hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 2, 0, D3DFMT_X8R8G8B8,
             D3DPOOL_MANAGED, &tex_managed);
     ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
     hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, D3DUSAGE_DYNAMIC,
@@ -5266,7 +5266,9 @@ static void add_dirty_rect_test(void)
     ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
     hr = IDirect3DTexture8_GetSurfaceLevel(tex_src_red, 0, &surface_src_red);
     ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
-    hr = IDirect3DTexture8_GetSurfaceLevel(tex_managed, 0, &surface_managed);
+    hr = IDirect3DTexture8_GetSurfaceLevel(tex_managed, 0, &surface_managed0);
+    ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+    hr = IDirect3DTexture8_GetSurfaceLevel(tex_managed, 1, &surface_managed1);
     ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
     hr = IDirect3DTexture8_GetSurfaceLevel(tex_dynamic, 0, &surface_dynamic);
     ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
@@ -5280,6 +5282,8 @@ static void add_dirty_rect_test(void)
     ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
     hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
     ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
+    hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
+    ok(SUCCEEDED(hr), "Failed to set mip filter, hr %#x.\n", hr);
 
     hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)tex_src_green,
             (IDirect3DBaseTexture8 *)tex_dst1);
@@ -5463,7 +5467,8 @@ static void add_dirty_rect_test(void)
     ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
 
     /* Tests with managed textures. */
-    fill_surface(surface_managed, 0x00ff0000, 0);
+    fill_surface(surface_managed0, 0x00ff0000, 0);
+    fill_surface(surface_managed1, 0x00ff0000, 0);
     hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)tex_managed);
     ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
     add_dirty_rect_test_draw(device);
@@ -5472,15 +5477,30 @@ static void add_dirty_rect_test(void)
             "Expected color 0x00ff0000, got 0x%08x.\n", color);
     hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
     ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+    hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 1);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+    add_dirty_rect_test_draw(device);
+    color = getPixelColor(device, 320, 240);
+    ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
+    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
 
     /* Managed textures also honor D3DLOCK_NO_DIRTY_UPDATE. */
-    fill_surface(surface_managed, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
+    fill_surface(surface_managed0, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
+    fill_surface(surface_managed1, 0x000000ff, D3DLOCK_NO_DIRTY_UPDATE);
     add_dirty_rect_test_draw(device);
     color = getPixelColor(device, 320, 240);
     ok(color_match(color, 0x00ff0000, 1),
             "Expected color 0x00ff0000, got 0x%08x.\n", color);
     hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
     ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+    hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 0);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+    add_dirty_rect_test_draw(device);
+    color = getPixelColor(device, 320, 240);
+    ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
+    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
 
     /* AddDirtyRect uploads the new contents.
      * Side note, not tested in the test: Partial surface updates work, and two separate
@@ -5494,15 +5514,29 @@ static void add_dirty_rect_test(void)
             "Expected color 0x0000ff00, got 0x%08x.\n", color);
     hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
     ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+    hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 1);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+    add_dirty_rect_test_draw(device);
+    color = getPixelColor(device, 320, 240);
+    todo_wine ok(color_match(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
 
     /* So does ResourceManagerDiscardBytes. */
-    fill_surface(surface_managed, 0x000000ff, D3DLOCK_NO_DIRTY_UPDATE);
+    fill_surface(surface_managed0, 0x00ffff00, D3DLOCK_NO_DIRTY_UPDATE);
+    fill_surface(surface_managed1, 0x00ff00ff, D3DLOCK_NO_DIRTY_UPDATE);
     hr = IDirect3DDevice8_ResourceManagerDiscardBytes(device, 0);
     ok(SUCCEEDED(hr), "Failed to evict managed resources, hr %#x.\n", hr);
     add_dirty_rect_test_draw(device);
     color = getPixelColor(device, 320, 240);
-    ok(color_match(color, 0x000000ff, 1),
-            "Expected color 0x000000ff, got 0x%08x.\n", color);
+    ok(color_match(color, 0x00ff00ff, 1), "Got unexpected color 0x%08x.\n", color);
+    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+    hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 0);
+    ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
+    add_dirty_rect_test_draw(device);
+    color = getPixelColor(device, 320, 240);
+    ok(color_match(color, 0x00ffff00, 1), "Got unexpected color 0x%08x.\n", color);
     hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
     ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
 
@@ -5541,7 +5575,8 @@ static void add_dirty_rect_test(void)
     ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
 
     IDirect3DSurface8_Release(surface_dst2);
-    IDirect3DSurface8_Release(surface_managed);
+    IDirect3DSurface8_Release(surface_managed1);
+    IDirect3DSurface8_Release(surface_managed0);
     IDirect3DSurface8_Release(surface_src_red);
     IDirect3DSurface8_Release(surface_src_green);
     IDirect3DSurface8_Release(surface_dynamic);




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