=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 retc instruction.

Alexandre Julliard julliard at winehq.org
Tue Apr 11 15:31:04 CDT 2017


Module: wine
Branch: master
Commit: 849b16b8204418e5af630c2f5e3723f7608467a5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=849b16b8204418e5af630c2f5e3723f7608467a5

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Apr 11 13:30:35 2017 +0200

wined3d: Implement SM4 retc instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c |  1 +
 dlls/wined3d/glsl_shader.c        | 17 ++++++++++++++---
 dlls/wined3d/shader.c             |  4 +++-
 dlls/wined3d/shader_sm4.c         |  3 +++
 dlls/wined3d/wined3d_private.h    |  1 +
 5 files changed, 22 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a681997..5a7a5c9 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5195,6 +5195,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_REP                              */ shader_hw_rep,
     /* WINED3DSIH_RESINFO                          */ NULL,
     /* WINED3DSIH_RET                              */ shader_hw_ret,
+    /* WINED3DSIH_RETP                             */ NULL,
     /* WINED3DSIH_ROUND_NE                         */ NULL,
     /* WINED3DSIH_ROUND_NI                         */ NULL,
     /* WINED3DSIH_ROUND_PI                         */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b5df3a3..c5017cb 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5014,13 +5014,23 @@ static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins)
             src0_param.param_str, shader_glsl_get_rel_op(ins->flags), src1_param.param_str);
 }
 
-static void shader_glsl_breakp(const struct wined3d_shader_instruction *ins)
+static void shader_glsl_conditional_op(const struct wined3d_shader_instruction *ins)
 {
     const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool";
     struct glsl_src_param src_param;
+    const char *op;
+
+    switch (ins->handler_idx)
+    {
+        case WINED3DSIH_BREAKP: op = "break"; break;
+        case WINED3DSIH_RETP: op = "return"; break;
+        default:
+            ERR("Unhandled opcode %#x.\n", ins->handler_idx);
+            return;
+    }
 
     shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
-    shader_addline(ins->ctx->buffer, "if (%s(%s)) break;\n", condition, src_param.param_str);
+    shader_addline(ins->ctx->buffer, "if (%s(%s)) %s;\n", condition, src_param.param_str, op);
 }
 
 static void shader_glsl_continue(const struct wined3d_shader_instruction *ins)
@@ -9968,7 +9978,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_BFREV                            */ shader_glsl_map2gl,
     /* WINED3DSIH_BREAK                            */ shader_glsl_break,
     /* WINED3DSIH_BREAKC                           */ shader_glsl_breakc,
-    /* WINED3DSIH_BREAKP                           */ shader_glsl_breakp,
+    /* WINED3DSIH_BREAKP                           */ shader_glsl_conditional_op,
     /* WINED3DSIH_BUFINFO                          */ shader_glsl_bufinfo,
     /* WINED3DSIH_CALL                             */ shader_glsl_call,
     /* WINED3DSIH_CALLNZ                           */ shader_glsl_callnz,
@@ -10126,6 +10136,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_REP                              */ shader_glsl_rep,
     /* WINED3DSIH_RESINFO                          */ shader_glsl_resinfo,
     /* WINED3DSIH_RET                              */ shader_glsl_ret,
+    /* WINED3DSIH_RETP                             */ shader_glsl_conditional_op,
     /* WINED3DSIH_ROUND_NE                         */ shader_glsl_map2gl,
     /* WINED3DSIH_ROUND_NI                         */ shader_glsl_map2gl,
     /* WINED3DSIH_ROUND_PI                         */ shader_glsl_map2gl,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index e62056e..208a09a 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -215,6 +215,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_REP                              */ "rep",
     /* WINED3DSIH_RESINFO                          */ "resinfo",
     /* WINED3DSIH_RET                              */ "ret",
+    /* WINED3DSIH_RETP                             */ "retp",
     /* WINED3DSIH_ROUND_NE                         */ "round_ne",
     /* WINED3DSIH_ROUND_NI                         */ "round_ni",
     /* WINED3DSIH_ROUND_PI                         */ "round_pi",
@@ -2739,7 +2740,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
 
             if (ins.handler_idx == WINED3DSIH_BREAKP
-                    || ins.handler_idx == WINED3DSIH_IF)
+                    || ins.handler_idx == WINED3DSIH_IF
+                    || ins.handler_idx == WINED3DSIH_RETP)
             {
                 switch (ins.flags)
                 {
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index fbc2f51..614b545 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -174,6 +174,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_OR                               = 0x3c,
     WINED3D_SM4_OP_RESINFO                          = 0x3d,
     WINED3D_SM4_OP_RET                              = 0x3e,
+    WINED3D_SM4_OP_RETC                             = 0x3f,
     WINED3D_SM4_OP_ROUND_NE                         = 0x40,
     WINED3D_SM4_OP_ROUND_NI                         = 0x41,
     WINED3D_SM4_OP_ROUND_PI                         = 0x42,
@@ -891,6 +892,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_OR,                               WINED3DSIH_OR,                               "u",    "uu"},
     {WINED3D_SM4_OP_RESINFO,                          WINED3DSIH_RESINFO,                          "f",    "iR"},
     {WINED3D_SM4_OP_RET,                              WINED3DSIH_RET,                              "",     ""},
+    {WINED3D_SM4_OP_RETC,                             WINED3DSIH_RETP,                             "",     "u",
+            shader_sm4_read_conditional_op},
     {WINED3D_SM4_OP_ROUND_NE,                         WINED3DSIH_ROUND_NE,                         "f",    "f"},
     {WINED3D_SM4_OP_ROUND_NI,                         WINED3DSIH_ROUND_NI,                         "f",    "f"},
     {WINED3D_SM4_OP_ROUND_PI,                         WINED3DSIH_ROUND_PI,                         "f",    "f"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 676e982..600fc04 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -831,6 +831,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_REP,
     WINED3DSIH_RESINFO,
     WINED3DSIH_RET,
+    WINED3DSIH_RETP,
     WINED3DSIH_ROUND_NE,
     WINED3DSIH_ROUND_NI,
     WINED3DSIH_ROUND_PI,




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