Henri Verbeet : wined3d: Send texture dirty region updates through the command stream.

Alexandre Julliard julliard at winehq.org
Wed Apr 12 15:02:33 CDT 2017


Module: wine
Branch: master
Commit: d6557e812984e010a989a3360039453eb978bd12
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d6557e812984e010a989a3360039453eb978bd12

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Apr 12 00:08:50 2017 +0200

wined3d: Send texture dirty region updates through the command stream.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 45 ++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/texture.c         | 17 +---------------
 dlls/wined3d/wined3d_private.h |  2 ++
 3 files changed, 48 insertions(+), 16 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 0866a16..85594e4 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -65,6 +65,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_UNMAP,
     WINED3D_CS_OP_BLT_SUB_RESOURCE,
     WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
+    WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
 };
 
 struct wined3d_cs_present
@@ -372,6 +373,13 @@ struct wined3d_cs_update_sub_resource
     struct wined3d_sub_resource_data data;
 };
 
+struct wined3d_cs_add_dirty_texture_region
+{
+    enum wined3d_cs_op opcode;
+    struct wined3d_texture *texture;
+    unsigned int layer;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -1957,6 +1965,42 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_add_dirty_texture_region *op = data;
+    struct wined3d_texture *texture = op->texture;
+    unsigned int sub_resource_idx, i;
+    struct wined3d_context *context;
+
+    context = context_acquire(cs->device, NULL, 0);
+    sub_resource_idx = op->layer * texture->level_count;
+    for (i = 0; i < texture->level_count; ++i, ++sub_resource_idx)
+    {
+        if (wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding))
+            wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
+        else
+            ERR("Failed to load location %s.\n", wined3d_debug_location(texture->resource.map_binding));
+    }
+    context_release(context);
+
+    wined3d_resource_release(&texture->resource);
+}
+
+void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
+        struct wined3d_texture *texture, unsigned int layer)
+{
+    struct wined3d_cs_add_dirty_texture_region *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION;
+    op->texture = texture;
+    op->layer = layer;
+
+    wined3d_resource_acquire(&texture->resource);
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                    */ wined3d_cs_exec_present,
@@ -1998,6 +2042,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_UNMAP                      */ wined3d_cs_exec_unmap,
     /* WINED3D_CS_OP_BLT_SUB_RESOURCE           */ wined3d_cs_exec_blt_sub_resource,
     /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE        */ wined3d_cs_exec_update_sub_resource,
+    /* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION   */ wined3d_cs_exec_add_dirty_texture_region,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 3219305..2419616 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1639,9 +1639,6 @@ static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(str
 HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
         UINT layer, const struct wined3d_box *dirty_region)
 {
-    unsigned int sub_resource_idx, i;
-    struct wined3d_context *context;
-
     TRACE("texture %p, layer %u, dirty_region %s.\n", texture, layer, debug_box(dirty_region));
 
     if (layer >= texture->layer_count)
@@ -1653,19 +1650,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
     if (dirty_region)
         FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region));
 
-    context = context_acquire(texture->resource.device, NULL, 0);
-    sub_resource_idx = layer * texture->level_count;
-    for (i = 0; i < texture->level_count; ++i, ++sub_resource_idx)
-    {
-        if (!wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding))
-        {
-            ERR("Failed to load location %s.\n", wined3d_debug_location(texture->resource.map_binding));
-            context_release(context);
-            return E_OUTOFMEMORY;
-        }
-        wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
-    }
-    context_release(context);
+    wined3d_cs_emit_add_dirty_texture_region(texture->resource.device->cs, texture, layer);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 600fc04..b39bc2f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3243,6 +3243,8 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
         void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
+        struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
         unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
         unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,




More information about the wine-cvs mailing list