Henri Verbeet : wined3d: Send flushes through the command stream.
Alexandre Julliard
julliard at winehq.org
Thu Apr 13 13:06:08 CDT 2017
Module: wine
Branch: master
Commit: 972d9dae8b704adc66da87dd3b1daef8b109b787
URL: http://source.winehq.org/git/wine.git/?a=commit;h=972d9dae8b704adc66da87dd3b1daef8b109b787
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Apr 13 00:11:00 2017 +0200
wined3d: Send flushes through the command stream.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 26 ++++++++++++++++++++++++++
dlls/wined3d/device.c | 9 +--------
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 28 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 85594e4..6d413d4 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -30,6 +30,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_CLEAR,
WINED3D_CS_OP_DISPATCH,
WINED3D_CS_OP_DRAW,
+ WINED3D_CS_OP_FLUSH,
WINED3D_CS_OP_SET_PREDICATION,
WINED3D_CS_OP_SET_VIEWPORT,
WINED3D_CS_OP_SET_SCISSOR_RECT,
@@ -112,6 +113,11 @@ struct wined3d_cs_draw
BOOL indexed;
};
+struct wined3d_cs_flush
+{
+ enum wined3d_cs_op opcode;
+};
+
struct wined3d_cs_set_predication
{
enum wined3d_cs_op opcode;
@@ -759,6 +765,25 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
cs->ops->submit(cs);
}
+static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
+{
+ struct wined3d_context *context;
+
+ context = context_acquire(cs->device, NULL, 0);
+ context->gl_info->gl_ops.gl.p_glFlush();
+ context_release(context);
+}
+
+void wined3d_cs_emit_flush(struct wined3d_cs *cs)
+{
+ struct wined3d_cs_flush *op;
+
+ op = cs->ops->require_space(cs, sizeof(*op));
+ op->opcode = WINED3D_CS_OP_FLUSH;
+
+ cs->ops->submit(cs);
+}
+
static void wined3d_cs_exec_set_predication(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_predication *op = data;
@@ -2007,6 +2032,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear,
/* WINED3D_CS_OP_DISPATCH */ wined3d_cs_exec_dispatch,
/* WINED3D_CS_OP_DRAW */ wined3d_cs_exec_draw,
+ /* WINED3D_CS_OP_FLUSH */ wined3d_cs_exec_flush,
/* WINED3D_CS_OP_SET_PREDICATION */ wined3d_cs_exec_set_predication,
/* WINED3D_CS_OP_SET_VIEWPORT */ wined3d_cs_exec_set_viewport,
/* WINED3D_CS_OP_SET_SCISSOR_RECT */ wined3d_cs_exec_set_scissor_rect,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a43e080..83965e7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3374,8 +3374,6 @@ HRESULT CDECL wined3d_device_begin_scene(struct wined3d_device *device)
HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
{
- struct wined3d_context *context;
-
TRACE("device %p.\n", device);
if (!device->inScene)
@@ -3384,12 +3382,7 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
return WINED3DERR_INVALIDCALL;
}
- context = context_acquire(device, NULL, 0);
- /* We only have to do this if we need to read the, swapbuffers performs a flush for us */
- context->gl_info->gl_ops.gl.p_glFlush();
- /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever
- * fails. */
- context_release(context);
+ wined3d_cs_emit_flush(device->cs);
device->inScene = FALSE;
return WINED3D_OK;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b39bc2f..74b61fb 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3258,6 +3258,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
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