=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Validate all layers locations for render target views.
Alexandre Julliard
julliard at winehq.org
Wed Apr 19 14:49:38 CDT 2017
Module: wine
Branch: master
Commit: 6920164824fbb640ba659dc067d7009ebd3eeb58
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6920164824fbb640ba659dc067d7009ebd3eeb58
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Apr 18 11:24:13 2017 +0200
wined3d: Validate all layers locations for render target views.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/view.c | 18 ++++++++++++++++++
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 21 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 15b3791..0b5b5e6 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -543,7 +543,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
struct wined3d_surface *ds = wined3d_rendertarget_view_get_surface(dsv);
DWORD location = context->render_offscreen ? ds->container->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
- wined3d_texture_validate_location(ds->container, dsv->sub_resource_idx, location);
+ wined3d_rendertarget_view_validate_location(dsv, location);
wined3d_texture_invalidate_location(ds->container, dsv->sub_resource_idx, ~location);
}
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index e1e1956..4e1ea6d 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -436,6 +436,24 @@ void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *v
wined3d_texture_load_location(texture, sub_resource_idx, context, location);
}
+void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view, DWORD location)
+{
+ struct wined3d_resource *resource = view->resource;
+ unsigned int i, sub_resource_idx;
+ struct wined3d_texture *texture;
+
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
+ return;
+ }
+
+ texture = texture_from_resource(resource);
+ sub_resource_idx = view->sub_resource_idx;
+ for (i = 0; i < view->layer_count; ++i, sub_resource_idx += texture->level_count)
+ wined3d_texture_validate_location(texture, sub_resource_idx, location);
+}
+
static void wined3d_render_target_view_cs_init(void *object)
{
struct wined3d_rendertarget_view *view = object;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ff5b242..c49e010 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3462,6 +3462,8 @@ void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *v
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
+void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
+ DWORD location) DECLSPEC_HIDDEN;
struct wined3d_shader_resource_view
{
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