=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_immediate_context_HSGetShader().

Alexandre Julliard julliard at winehq.org
Thu Apr 20 16:41:33 CDT 2017


Module: wine
Branch: master
Commit: e1dae7b11ccfd9f318c8ba448b3823d1f4a6961a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e1dae7b11ccfd9f318c8ba448b3823d1f4a6961a

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Apr 20 11:04:18 2017 +0200

d3d11: Implement d3d11_immediate_context_HSGetShader().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 21 ++++++++++++++++++++-
 1 file changed, 20 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d2eaec8..d6881de 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1942,8 +1942,27 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D1
 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,
         ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
 {
-    FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    struct d3d11_hull_shader *shader_impl;
+    struct wined3d_shader *wined3d_shader;
+
+    TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
             iface, shader, class_instances, class_instance_count);
+
+    if (class_instances || class_instance_count)
+        FIXME("Dynamic linking not implemented yet.\n");
+
+    wined3d_mutex_lock();
+    if (!(wined3d_shader = wined3d_device_get_hull_shader(device->wined3d_device)))
+    {
+        wined3d_mutex_unlock();
+        *shader = NULL;
+        return;
+    }
+
+    shader_impl = wined3d_shader_get_parent(wined3d_shader);
+    wined3d_mutex_unlock();
+    ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface);
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,




More information about the wine-cvs mailing list