=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add ARB_tessellation_shader extension.
Alexandre Julliard
julliard at winehq.org
Tue Apr 25 16:22:35 CDT 2017
Module: wine
Branch: master
Commit: 4db17152f5249237c91ee8ed13a6610bde9f6601
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4db17152f5249237c91ee8ed13a6610bde9f6601
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Apr 25 12:25:40 2017 +0200
wined3d: Add ARB_tessellation_shader extension.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/directx.c | 23 +++++++++++++++++++++++
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/wined3d_gl.h | 1 +
3 files changed, 25 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 0a925f0..d9a9c6f 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -161,6 +161,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_shadow", ARB_SHADOW },
{"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
{"GL_ARB_sync", ARB_SYNC },
+ {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER },
{"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
{"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT },
{"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE },
@@ -2846,6 +2847,9 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glGetSynciv)
USE_GL_FUNC(glIsSync)
USE_GL_FUNC(glWaitSync)
+ /* GL_ARB_tessellation_shader */
+ USE_GL_FUNC(glPatchParameteri)
+ USE_GL_FUNC(glPatchParameterfv)
/* GL_ARB_texture_buffer_object */
USE_GL_FUNC(glTexBufferARB)
/* GL_ARB_texture_buffer_range */
@@ -3633,6 +3637,24 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
}
}
+ if (gl_info->supported[ARB_TESSELLATION_SHADER])
+ {
+ gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max);
+ gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS);
+ TRACE("Max hull uniform blocks: %u (%d).\n",
+ gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max);
+ gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max);
+ gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max;
+ TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]);
+
+ gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max);
+ gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS);
+ TRACE("Max domain uniform blocks: %u (%d).\n",
+ gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max);
+ gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max);
+ gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
+ TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
+ }
if ((!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] || gl_info->supported[ARB_GEOMETRY_SHADER4])
&& gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
{
@@ -3831,6 +3853,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
{ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
{ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)},
+ {ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)},
{ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)},
{ARB_TEXTURE_GATHER, MAKEDWORD_VERSION(4, 0)},
{ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)},
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4d585aa..e6cbf1b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9917,6 +9917,7 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
&& gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
&& gl_info->supported[ARB_SHADER_IMAGE_SIZE]
&& gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]
+ && gl_info->supported[ARB_TESSELLATION_SHADER]
&& gl_info->supported[ARB_TEXTURE_GATHER]
&& gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
shader_model = 5;
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 6e92552..41cd74c 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -94,6 +94,7 @@ enum wined3d_gl_extension
ARB_SHADOW,
ARB_STENCIL_TEXTURING,
ARB_SYNC,
+ ARB_TESSELLATION_SHADER,
ARB_TEXTURE_BORDER_CLAMP,
ARB_TEXTURE_BUFFER_OBJECT,
ARB_TEXTURE_BUFFER_RANGE,
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