=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Introduce wined3d_device_set_ds_resource_view().

Alexandre Julliard julliard at winehq.org
Tue Apr 25 16:22:36 CDT 2017


Module: wine
Branch: master
Commit: 2654710f449cde98650734fc25dd852a2c62dc87
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2654710f449cde98650734fc25dd852a2c62dc87

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Apr 25 12:25:47 2017 +0200

wined3d: Introduce wined3d_device_set_ds_resource_view().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c     | 8 ++++++++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 2 ++
 3 files changed, 11 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b51f660..f5825be 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2724,6 +2724,14 @@ void CDECL wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int
     wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx, buffer);
 }
 
+void CDECL wined3d_device_set_ds_resource_view(struct wined3d_device *device,
+        unsigned int idx, struct wined3d_shader_resource_view *view)
+{
+    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
+
+    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_DOMAIN, idx, view);
+}
+
 void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
     struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index ff43e17..11e7777 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -129,6 +129,7 @@
 @ cdecl wined3d_device_set_dialog_box_mode(ptr long)
 @ cdecl wined3d_device_set_domain_shader(ptr ptr)
 @ cdecl wined3d_device_set_ds_cb(ptr long ptr)
+@ cdecl wined3d_device_set_ds_resource_view(ptr long ptr)
 @ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
 @ cdecl wined3d_device_set_geometry_shader(ptr ptr)
 @ cdecl wined3d_device_set_gs_cb(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index a4362b6..55a4ed9 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2320,6 +2320,8 @@ void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device
 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
 void __cdecl wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
+void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
+        unsigned int idx, struct wined3d_shader_resource_view *view);
 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
         UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);




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