=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_immediate_context_DSGetConstantBuffers().

Alexandre Julliard julliard at winehq.org
Fri Apr 28 12:44:31 CDT 2017


Module: wine
Branch: master
Commit: ee5fbded64b364a3d3724a3eff75a0f18a0b9e99
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ee5fbded64b364a3d3724a3eff75a0f18a0b9e99

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Apr 28 09:42:58 2017 +0200

d3d11: Implement d3d11_immediate_context_DSGetConstantBuffers().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 22 +++++++++++++++++++++-
 1 file changed, 21 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7b21981..d80b635 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2132,8 +2132,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11Device
 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface,
         UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
 {
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
             iface, start_slot, buffer_count, buffers);
+
+    wined3d_mutex_lock();
+    for (i = 0; i < buffer_count; ++i)
+    {
+        struct wined3d_buffer *wined3d_buffer;
+        struct d3d_buffer *buffer_impl;
+
+        if (!(wined3d_buffer = wined3d_device_get_ds_cb(device->wined3d_device, start_slot + i)))
+        {
+            buffers[i] = NULL;
+            continue;
+        }
+
+        buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+        ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface,




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