Henri Verbeet : wined3d: Only flush valid contexts in wined3d_cs_exec_flush().
Alexandre Julliard
julliard at winehq.org
Wed Aug 2 15:32:00 CDT 2017
Module: wine
Branch: master
Commit: 6a5c37254194aaed783b219957e6f204b2d674de
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6a5c37254194aaed783b219957e6f204b2d674de
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Aug 2 18:40:33 2017 +0200
wined3d: Only flush valid contexts in wined3d_cs_exec_flush().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index c7df670..c785b72 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -830,7 +830,8 @@ static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
struct wined3d_context *context;
context = context_acquire(cs->device, NULL, 0);
- context->gl_info->gl_ops.gl.p_glFlush();
+ if (context->valid)
+ context->gl_info->gl_ops.gl.p_glFlush();
context_release(context);
}
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