=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Fix SM4 discard_z instruction.
Alexandre Julliard
julliard at winehq.org
Fri Dec 1 14:08:19 CST 2017
Module: wine
Branch: master
Commit: f3e612bf16664b44cbbec4b25dc185137e472d7d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f3e612bf16664b44cbbec4b25dc185137e472d7d
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Nov 22 13:11:11 2017 +0100
wined3d: Fix SM4 discard_z instruction.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 3 ++-
dlls/wined3d/shader.c | 3 ++-
dlls/wined3d/shader_sm4.c | 3 ++-
3 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 317152c..568514b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -6604,10 +6604,11 @@ static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins)
{
if (ins->ctx->reg_maps->shader_version.major >= 4)
{
+ const char *condition = ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool";
struct glsl_src_param src_param;
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
- shader_addline(ins->ctx->buffer, "if (bool(%s)) discard;\n", src_param.param_str);
+ shader_addline(ins->ctx->buffer, "if (%s(%s)) discard;\n", condition, src_param.param_str);
}
else
{
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 3707d15..c4eed76 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2958,7 +2958,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
if (ins.handler_idx == WINED3DSIH_BREAKP
|| ins.handler_idx == WINED3DSIH_CONTINUEP
|| ins.handler_idx == WINED3DSIH_IF
- || ins.handler_idx == WINED3DSIH_RETP)
+ || ins.handler_idx == WINED3DSIH_RETP
+ || ins.handler_idx == WINED3DSIH_TEXKILL)
{
switch (ins.flags)
{
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index a04debe..2665a67 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -894,7 +894,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""},
{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
- {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"},
+ {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u",
+ shader_sm4_read_conditional_op},
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
{WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
More information about the wine-cvs
mailing list