=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SV_ClipDistance.

Alexandre Julliard julliard at winehq.org
Tue Dec 5 15:02:14 CST 2017


Module: wine
Branch: master
Commit: 431aa3274ca322e143c3dbc856ae1ac894f5d15e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=431aa3274ca322e143c3dbc856ae1ac894f5d15e

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Dec  5 00:26:29 2017 +0100

wined3d: Implement SV_ClipDistance.

In D3D10+ all clip distances declared in a shader are always enabled.
In other words, enablement of clip distances is a property of a shader.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c     | 63 ++++++++++++++++++++++++++++++++++--------
 dlls/wined3d/shader.c          | 36 +++++++++++++++++++++++-
 dlls/wined3d/wined3d_private.h | 43 ++++++++++++++--------------
 3 files changed, 109 insertions(+), 33 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=431aa3274ca322e143c3dbc856ae1ac894f5d15e



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