=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SV_ClipDistance.
Alexandre Julliard
julliard at winehq.org
Tue Dec 5 15:02:14 CST 2017
Module: wine
Branch: master
Commit: 431aa3274ca322e143c3dbc856ae1ac894f5d15e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=431aa3274ca322e143c3dbc856ae1ac894f5d15e
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Dec 5 00:26:29 2017 +0100
wined3d: Implement SV_ClipDistance.
In D3D10+ all clip distances declared in a shader are always enabled.
In other words, enablement of clip distances is a property of a shader.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 63 ++++++++++++++++++++++++++++++++++--------
dlls/wined3d/shader.c | 36 +++++++++++++++++++++++-
dlls/wined3d/wined3d_private.h | 43 ++++++++++++++--------------
3 files changed, 109 insertions(+), 33 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=431aa3274ca322e143c3dbc856ae1ac894f5d15e
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