=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
Alexandre Julliard
julliard at winehq.org
Thu Dec 7 16:02:43 CST 2017
Module: wine
Branch: master
Commit: 0879b1730e584337fdedc38b3fb1b191e5af9c73
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0879b1730e584337fdedc38b3fb1b191e5af9c73
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Dec 7 12:39:56 2017 +0100
wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
The context_acquire() function does that.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/view.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 4463fab..a8651ab 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -833,8 +833,6 @@ void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *
TRACE("view %p.\n", view);
- wined3d_from_cs(view->resource->device->cs);
-
context = context_acquire(view->resource->device, NULL, 0);
gl_info = context->gl_info;
layer_count = view->desc.u.texture.layer_count;
More information about the wine-cvs
mailing list