=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().

Alexandre Julliard julliard at winehq.org
Thu Dec 7 16:02:43 CST 2017


Module: wine
Branch: master
Commit: 0879b1730e584337fdedc38b3fb1b191e5af9c73
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0879b1730e584337fdedc38b3fb1b191e5af9c73

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Dec  7 12:39:56 2017 +0100

wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().

The context_acquire() function does that.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/view.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 4463fab..a8651ab 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -833,8 +833,6 @@ void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *
 
     TRACE("view %p.\n", view);
 
-    wined3d_from_cs(view->resource->device->cs);
-
     context = context_acquire(view->resource->device, NULL, 0);
     gl_info = context->gl_info;
     layer_count = view->desc.u.texture.layer_count;




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