=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d9/tests: Work around focus-follows-mouse test failures.

Alexandre Julliard julliard at winehq.org
Thu Dec 21 16:37:26 CST 2017


Module: wine
Branch: master
Commit: 1437317819ca6be7a5914209722c003ef056f7f7
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=1437317819ca6be7a5914209722c003ef056f7f7

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Dec 18 21:39:28 2017 +0100

d3d9/tests: Work around focus-follows-mouse test failures.

Removing WS_VISIBLE without updating the window state with
SWP_FRAMECHANGED is enough to trigger d3d9's hidden window codepath
(native and in Wine), but doesn't actually hide the window. This
prevents unpredictable focus changes on focus follows mouse WMs.

Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/tests/d3d9ex.c | 6 +++++-
 dlls/d3d9/tests/device.c | 6 +++++-
 2 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 0e43a19..1a3af32 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -2954,7 +2954,11 @@ static void test_wndproc(void)
         hr = reset_device(device, &device_desc);
         ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
 
-        ShowWindow(device_window, SW_HIDE);
+        /* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden
+         * window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED)
+         * call. This way we avoid focus changes and random failures on focus follows mouse WMs. */
+        device_style = GetWindowLongA(device_window, GWL_STYLE);
+        SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE);
         flush_events();
 
         expect_messages = focus_loss_messages_hidden;
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 1a226ec..a9fd4e4 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3906,7 +3906,11 @@ static void test_wndproc(void)
         hr = reset_device(device, &device_desc);
         ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
 
-        ShowWindow(device_window, SW_HIDE);
+        /* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden
+         * window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED)
+         * call. This way we avoid focus changes and random failures on focus follows mouse WMs. */
+        device_style = GetWindowLongA(device_window, GWL_STYLE);
+        SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE);
         flush_events();
 
         expect_messages = focus_loss_messages_hidden;




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