Matteo Bruni : wined3d: Query supported geometry shader uniform buffers count on core profile.
Alexandre Julliard
julliard at winehq.org
Thu Feb 2 15:49:26 CST 2017
Module: wine
Branch: master
Commit: ab9cc273311168e416a364e2eed438e1d72d9926
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ab9cc273311168e416a364e2eed438e1d72d9926
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Feb 2 01:04:07 2017 +0100
wined3d: Query supported geometry shader uniform buffers count on core profile.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/directx.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d8e518ebd..54f1cc7 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3532,7 +3532,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
}
}
- if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
+ if ((!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] || gl_info->supported[ARB_GEOMETRY_SHADER4])
+ && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
{
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
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