=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Set "last_was_blit" unconditionally in context_apply_clear_state().

Alexandre Julliard julliard at winehq.org
Fri Feb 3 13:31:34 CST 2017


Module: wine
Branch: master
Commit: 5188edacb2458abcb00bf48a2c64da8c88b8ba8b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5188edacb2458abcb00bf48a2c64da8c88b8ba8b

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Feb  3 14:08:49 2017 +0100

wined3d: Set "last_was_blit" unconditionally in context_apply_clear_state().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 238ae31..c141d70 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2695,8 +2695,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
         context_check_fbo_status(context, GL_FRAMEBUFFER);
     }
 
-    if (context->last_was_blit)
-        context->last_was_blit = FALSE;
+    context->last_was_blit = FALSE;
 
     /* Blending and clearing should be orthogonal, but tests on the nvidia
      * driver show that disabling blending when clearing improves the clearing




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