=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Set "last_was_blit" unconditionally in context_apply_clear_state().
Alexandre Julliard
julliard at winehq.org
Fri Feb 3 13:31:34 CST 2017
Module: wine
Branch: master
Commit: 5188edacb2458abcb00bf48a2c64da8c88b8ba8b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5188edacb2458abcb00bf48a2c64da8c88b8ba8b
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Feb 3 14:08:49 2017 +0100
wined3d: Set "last_was_blit" unconditionally in context_apply_clear_state().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 238ae31..c141d70 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2695,8 +2695,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
context_check_fbo_status(context, GL_FRAMEBUFFER);
}
- if (context->last_was_blit)
- context->last_was_blit = FALSE;
+ context->last_was_blit = FALSE;
/* Blending and clearing should be orthogonal, but tests on the nvidia
* driver show that disabling blending when clearing improves the clearing
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