=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Use more suitable bind target for SRV/UAV buffers.
Alexandre Julliard
julliard at winehq.org
Wed Feb 8 15:52:12 CST 2017
Module: wine
Branch: master
Commit: 2249527922504ae0e379da738b3ef5986c037b0a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2249527922504ae0e379da738b3ef5986c037b0a
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Feb 8 11:54:13 2017 +0100
wined3d: Use more suitable bind target for SRV/UAV buffers.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index de5ab17..5e434f3 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1353,11 +1353,16 @@ static const struct wined3d_resource_ops buffer_resource_ops =
buffer_resource_sub_resource_unmap,
};
-static GLenum buffer_type_hint_from_bind_flags(unsigned int bind_flags)
+static GLenum buffer_type_hint_from_bind_flags(const struct wined3d_gl_info *gl_info,
+ unsigned int bind_flags)
{
if (bind_flags == WINED3D_BIND_INDEX_BUFFER)
return GL_ELEMENT_ARRAY_BUFFER;
+ if (bind_flags & (WINED3D_BIND_SHADER_RESOURCE | WINED3D_BIND_UNORDERED_ACCESS)
+ && gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
+ return GL_TEXTURE_BUFFER;
+
if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
return GL_UNIFORM_BUFFER;
@@ -1395,7 +1400,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
WARN("Failed to initialize resource, hr %#x.\n", hr);
return hr;
}
- buffer->buffer_type_hint = buffer_type_hint_from_bind_flags(bind_flags);
+ buffer->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, bind_flags);
buffer->bind_flags = bind_flags;
buffer->locations = WINED3D_LOCATION_SYSMEM;
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