Henri Verbeet : d3d8: Do not modify the "texture" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateTexture().

Alexandre Julliard julliard at winehq.org
Thu Feb 9 15:54:25 CST 2017


Module: wine
Branch: master
Commit: 5ec48e76ad0a285b046b1af41b552ab697bc8344
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5ec48e76ad0a285b046b1af41b552ab697bc8344

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Feb  9 12:52:38 2017 +0100

d3d8: Do not modify the "texture" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateTexture().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c       | 3 +++
 dlls/d3d8/tests/device.c | 2 +-
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 805694b..989c1b0 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -791,6 +791,9 @@ static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
             iface, width, height, levels, usage, format, pool, texture);
 
+    if (!format)
+        return D3DERR_INVALIDCALL;
+
     *texture = NULL;
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index da67fb3..c05c9f2 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -8230,7 +8230,7 @@ static void test_format_unknown(void)
     hr = IDirect3DDevice8_CreateTexture(device, 64, 64, 1, 0,
             D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DTexture8 **)&iface);
     ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-    todo_wine ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
+    ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
 
     iface = (void *)0xdeadbeef;
     hr = IDirect3DDevice8_CreateCubeTexture(device, 64, 1, 0,




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