=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_immediate_context_CSSetUnorderedAccessViews().

Alexandre Julliard julliard at winehq.org
Thu Feb 9 15:54:26 CST 2017


Module: wine
Branch: master
Commit: 5fa55fbd324f3e3cc9a28f413f5a88bb2440f021
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5fa55fbd324f3e3cc9a28f413f5a88bb2440f021

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Feb  9 12:00:31 2017 +0100

d3d11: Implement d3d11_immediate_context_CSSetUnorderedAccessViews().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 18 +++++++++++++++++-
 1 file changed, 17 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 32c1d28..167fd78 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1200,8 +1200,24 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D1
 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
         UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
 {
-    FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
             iface, start_slot, view_count, views, initial_counts);
+
+    if (initial_counts)
+        FIXME("Ignoring initial counts.\n");
+
+    wined3d_mutex_lock();
+    for (i = 0; i < view_count; ++i)
+    {
+        struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
+
+        wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i,
+                view ? view->wined3d_view : NULL);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,




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