Henri Verbeet : wined3d: Send unordered access view GL initialisation through the command stream.

Alexandre Julliard julliard at winehq.org
Thu Feb 16 15:12:28 CST 2017


Module: wine
Branch: master
Commit: 392213efb26207692c46e1fbc197a045f7948fa9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=392213efb26207692c46e1fbc197a045f7948fa9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Feb 16 00:58:55 2017 +0100

wined3d: Send unordered access view GL initialisation through the command stream.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c         |  2 +-
 dlls/wined3d/view.c            | 53 +++++++++++++++++++++++++++++++-----------
 dlls/wined3d/wined3d_private.h |  5 ++--
 3 files changed, 42 insertions(+), 18 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 39be229..cb1935a 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3463,7 +3463,7 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
         else if (texture)
         {
             texture_name = wined3d_texture_get_gl_texture(texture, FALSE)->name;
-            level = view->level_idx;
+            level = view->desc.u.texture.level_idx;
         }
         else
         {
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 50e6e0a..2c411ff 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -682,12 +682,45 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
 
     texture = texture_from_resource(resource);
 
-    sub_resource_idx = view->layer_idx * texture->level_count + view->level_idx;
-    layer_count = (resource->type != WINED3D_RTYPE_TEXTURE_3D) ? view->layer_count : 1;
+    sub_resource_idx = view->desc.u.texture.layer_idx * texture->level_count + view->desc.u.texture.level_idx;
+    layer_count = (resource->type != WINED3D_RTYPE_TEXTURE_3D) ? view->desc.u.texture.layer_count : 1;
     for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
         wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
 }
 
+static void wined3d_unordered_access_view_cs_init(void *object)
+{
+    struct wined3d_unordered_access_view *view = object;
+    struct wined3d_resource *resource = view->resource;
+    struct wined3d_view_desc *desc = &view->desc;
+    const struct wined3d_gl_info *gl_info;
+
+    gl_info = &resource->device->adapter->gl_info;
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        struct wined3d_buffer *buffer = buffer_from_resource(resource);
+
+        create_buffer_view(&view->gl_view, desc, buffer, view->format);
+    }
+    else
+    {
+        struct wined3d_texture *texture = texture_from_resource(resource);
+        unsigned int depth_or_layer_count;
+
+        if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
+            depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
+        else
+            depth_or_layer_count = texture->layer_count;
+
+        if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
+        {
+            create_texture_view(&view->gl_view, get_texture_view_target(gl_info, desc, texture),
+                    desc, texture, view->format);
+        }
+    }
+}
+
 static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
         const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
         void *parent, const struct wined3d_parent_ops *parent_ops)
@@ -699,6 +732,8 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
     view->parent_ops = parent_ops;
 
     view->format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
+    view->desc = *desc;
+
     if (resource->type == WINED3D_RTYPE_BUFFER && desc->flags & WINED3D_VIEW_BUFFER_RAW)
     {
         if (view->format->id != WINED3DFMT_R32_TYPELESS)
@@ -727,8 +762,6 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
                     || desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
                 return E_INVALIDARG;
         }
-
-        create_buffer_view(&view->gl_view, desc, buffer, view->format);
     }
     else
     {
@@ -746,19 +779,11 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
                 || !desc->u.texture.layer_count
                 || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
             return E_INVALIDARG;
-
-        if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
-        {
-            create_texture_view(&view->gl_view, get_texture_view_target(gl_info, desc, texture),
-                    desc, texture, view->format);
-        }
-
-        view->layer_idx = desc->u.texture.layer_idx;
-        view->layer_count = desc->u.texture.layer_count;
-        view->level_idx = desc->u.texture.level_idx;
     }
     wined3d_resource_incref(view->resource = resource);
 
+    wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
+
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 512d33d..e40e8dc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3370,10 +3370,9 @@ struct wined3d_unordered_access_view
     const struct wined3d_parent_ops *parent_ops;
 
     const struct wined3d_format *format;
+    struct wined3d_view_desc desc;
+
     struct wined3d_gl_view gl_view;
-    unsigned int layer_idx;
-    unsigned int layer_count;
-    unsigned int level_idx;
 };
 
 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,




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