Henri Verbeet : wined3d: Parse the shader version in shader_sm4_init().
Alexandre Julliard
julliard at winehq.org
Tue Feb 21 16:56:12 CST 2017
Module: wine
Branch: master
Commit: 12f5887a2358b4f91a882eeac57c9f1dd28c50ba
URL: http://source.winehq.org/git/wine.git/?a=commit;h=12f5887a2358b4f91a882eeac57c9f1dd28c50ba
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Feb 21 00:40:03 2017 +0100
wined3d: Parse the shader version in shader_sm4_init().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 6 +--
dlls/wined3d/glsl_shader.c | 12 ++----
dlls/wined3d/shader.c | 16 ++++----
dlls/wined3d/shader_sm1.c | 14 ++++---
dlls/wined3d/shader_sm4.c | 85 ++++++++++++++++++++-------------------
dlls/wined3d/wined3d_private.h | 2 +-
6 files changed, 66 insertions(+), 69 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=12f5887a2358b4f91a882eeac57c9f1dd28c50ba
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