Henri Verbeet : wined3d: Parse the shader version in shader_sm4_init().

Alexandre Julliard julliard at winehq.org
Tue Feb 21 16:56:12 CST 2017


Module: wine
Branch: master
Commit: 12f5887a2358b4f91a882eeac57c9f1dd28c50ba
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=12f5887a2358b4f91a882eeac57c9f1dd28c50ba

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Feb 21 00:40:03 2017 +0100

wined3d: Parse the shader version in shader_sm4_init().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c |  6 +--
 dlls/wined3d/glsl_shader.c        | 12 ++----
 dlls/wined3d/shader.c             | 16 ++++----
 dlls/wined3d/shader_sm1.c         | 14 ++++---
 dlls/wined3d/shader_sm4.c         | 85 ++++++++++++++++++++-------------------
 dlls/wined3d/wined3d_private.h    |  2 +-
 6 files changed, 66 insertions(+), 69 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=12f5887a2358b4f91a882eeac57c9f1dd28c50ba



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