=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Handle structured UAV declarations.

Alexandre Julliard julliard at winehq.org
Thu Feb 23 16:27:51 CST 2017


Module: wine
Branch: master
Commit: a78afa1c716b03083f7ede461ffdc041a8134c95
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a78afa1c716b03083f7ede461ffdc041a8134c95

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Feb 23 15:00:54 2017 +0100

wined3d: Handle structured UAV declarations.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c     |  2 +-
 dlls/wined3d/shader.c          | 15 +++++++++++++++
 dlls/wined3d/shader_sm4.c      |  2 ++
 dlls/wined3d/wined3d_private.h |  1 +
 4 files changed, 19 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f026e78..9893d11 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9352,7 +9352,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_TGSM_STRUCTURED              */ NULL,
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ shader_glsl_nop,
     /* WINED3DSIH_DCL_UAV_RAW                      */ shader_glsl_nop,
-    /* WINED3DSIH_DCL_UAV_STRUCTURED               */ NULL,
+    /* WINED3DSIH_DCL_UAV_STRUCTURED               */ shader_glsl_nop,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_glsl_nop,
     /* WINED3DSIH_DEF                              */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 3b5d6ee..3085248 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1058,6 +1058,21 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
             reg_maps->uav_resource_info[reg_idx].data_type = WINED3D_DATA_UINT;
             reg_maps->uav_resource_info[reg_idx].flags = WINED3D_VIEW_BUFFER_RAW;
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_UAV_STRUCTURED)
+        {
+            unsigned int reg_idx = ins.declaration.structured_resource.reg.reg.idx[0].offset;
+            if (reg_idx >= ARRAY_SIZE(reg_maps->uav_resource_info))
+            {
+                ERR("Invalid UAV resource index %u.\n", reg_idx);
+                break;
+            }
+            if (ins.flags)
+                FIXME("Ignoring structured UAV flags %#x.\n", ins.flags);
+            reg_maps->uav_resource_info[reg_idx].type = WINED3D_SHADER_RESOURCE_BUFFER;
+            reg_maps->uav_resource_info[reg_idx].data_type = WINED3D_DATA_UINT;
+            reg_maps->uav_resource_info[reg_idx].flags = 0;
+            reg_maps->uav_resource_info[reg_idx].stride = ins.declaration.structured_resource.byte_stride / 4;
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
         {
             if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index baffe2d..877b27d 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -753,6 +753,8 @@ static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction
     shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.structured_resource.reg);
     ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
     ins->declaration.structured_resource.byte_stride = *tokens;
+    if (ins->declaration.structured_resource.byte_stride % 4)
+        FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
 }
 
 static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 087e4d2..7950011 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -827,6 +827,7 @@ struct wined3d_shader_resource_info
     enum wined3d_shader_resource_type type;
     enum wined3d_data_type data_type;
     unsigned int flags;
+    unsigned int stride;
 };
 
 #define WINED3D_SAMPLER_DEFAULT ~0x0u




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