Henri Verbeet : wined3d: Support downloading depth textures in surface_load_sysmem().

Alexandre Julliard julliard at winehq.org
Fri Feb 24 14:48:08 CST 2017


Module: wine
Branch: master
Commit: 5895f77474d39ab0506323bf038837b7d07b6c4b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5895f77474d39ab0506323bf038837b7d07b6c4b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Feb 24 08:10:29 2017 +0100

wined3d: Support downloading depth textures in surface_load_sysmem().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 10 ++--------
 1 file changed, 2 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 399f436..8b5f5ce 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2475,13 +2475,6 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
     struct wined3d_texture_sub_resource *sub_resource;
 
     sub_resource = &texture->sub_resources[sub_resource_idx];
-    if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
-    {
-        FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
-                wined3d_debug_location(sub_resource->locations));
-        return FALSE;
-    }
-
     wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location);
 
     if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
@@ -2498,7 +2491,8 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
         return TRUE;
     }
 
-    if (sub_resource->locations & WINED3D_LOCATION_DRAWABLE)
+    if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+            && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
     {
         read_from_framebuffer(surface, context, dst_location);
         return TRUE;




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