Nikolay Sivov : d2d1: Use DrawLine() to draw underlines.
Alexandre Julliard
julliard at winehq.org
Fri Feb 24 14:48:09 CST 2017
Module: wine
Branch: master
Commit: d51c60e11dbe4c85feed37df36dc98be1f8478ed
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d51c60e11dbe4c85feed37df36dc98be1f8478ed
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Fri Feb 24 14:11:33 2017 +0300
d2d1: Use DrawLine() to draw underlines.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d2d1/render_target.c | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index a9f7485..cc705ee 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1818,24 +1818,24 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform;
struct d2d_draw_text_layout_ctx *context = ctx;
- float min_thickness;
+ D2D1_POINT_2F start, end;
ID2D1Brush *brush;
- D2D1_RECT_F rect;
+ float thickness;
TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, underline %p, effect %p\n",
iface, ctx, baseline_origin_x, baseline_origin_y, underline, effect);
/* minimal thickness in DIPs that will result in at least 1 pixel thick line */
- min_thickness = 96.0f / (render_target->desc.dpiY * sqrtf(m->_21 * m->_21 + m->_22 * m->_22));
-
- rect.left = baseline_origin_x;
- rect.top = baseline_origin_y + underline->offset;
- rect.right = baseline_origin_x + underline->width;
- rect.bottom = baseline_origin_y + underline->offset + max(underline->thickness, min_thickness);
+ thickness = max(96.0f / (render_target->desc.dpiY * sqrtf(m->_21 * m->_21 + m->_22 * m->_22)),
+ underline->thickness);
brush = d2d_draw_get_text_brush(context, effect);
- ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, brush);
+ start.x = baseline_origin_x;
+ start.y = baseline_origin_y + underline->offset + thickness / 2.0f;
+ end.x = start.x + underline->width;
+ end.y = start.y;
+ d2d_d3d_render_target_DrawLine(&render_target->ID2D1RenderTarget_iface, start, end, brush, thickness, NULL);
ID2D1Brush_Release(brush);
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