=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Always use correct sampler bind index for ld_raw and ld_structured.
Alexandre Julliard
julliard at winehq.org
Fri Feb 24 14:48:09 CST 2017
Module: wine
Branch: master
Commit: adedebf47a9a02694b79965eb2aa670b3906b398
URL: http://source.winehq.org/git/wine.git/?a=commit;h=adedebf47a9a02694b79965eb2aa670b3906b398
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Feb 24 12:27:41 2017 +0100
wined3d: Always use correct sampler bind index for ld_raw and ld_structured.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 8345888..28d1c15 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5072,8 +5072,8 @@ static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins)
{
const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
const struct wined3d_shader_src_param *src = &ins->src[ins->src_count - 1];
+ unsigned int i, swizzle, resource_idx, bind_idx, stride, src_idx = 0;
const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
- unsigned int i, swizzle, resource_idx, stride, src_idx = 0;
struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
struct glsl_src_param structure_idx, offset;
@@ -5090,6 +5090,7 @@ static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins)
return;
}
stride = reg_maps->resource_info[resource_idx].stride;
+ bind_idx = shader_glsl_find_sampler(®_maps->sampler_map, resource_idx, WINED3D_SAMPLER_DEFAULT);
function = "texelFetch";
resource = "sampler";
}
@@ -5101,6 +5102,7 @@ static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins)
return;
}
stride = reg_maps->uav_resource_info[resource_idx].stride;
+ bind_idx = resource_idx;
function = "imageLoad";
resource = "image";
}
@@ -5123,7 +5125,7 @@ static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins)
swizzle = shader_glsl_swizzle_get_component(src->swizzle, i);
shader_addline(buffer, "%s(%s_%s%u, %s + %u).x);\n",
- function, prefix, resource, src->reg.idx[0].offset, address->buffer, swizzle);
+ function, prefix, resource, bind_idx, address->buffer, swizzle);
}
string_buffer_release(priv->string_buffers, address);
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