=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement [imm_]atomic_{imax, imin} instructions for signed integers.
Alexandre Julliard
julliard at winehq.org
Mon Feb 27 15:12:08 CST 2017
Module: wine
Branch: master
Commit: fedabd7dd77881750438a41b9aa58e248c507bbb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fedabd7dd77881750438a41b9aa58e248c507bbb
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Sun Feb 26 18:48:03 2017 +0100
wined3d: Implement [imm_]atomic_{imax, imin} instructions for signed integers.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 26 ++++++++++++++++++++++----
1 file changed, 22 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a2fcda3..025ba1d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4996,6 +4996,24 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_IMM_ATOMIC_IADD:
op = "imageAtomicAdd";
break;
+ case WINED3DSIH_ATOMIC_IMAX:
+ case WINED3DSIH_IMM_ATOMIC_IMAX:
+ op = "imageAtomicMax";
+ if (data_type != WINED3D_DATA_INT)
+ {
+ FIXME("Unhandled opcode %#x for unsigned integers.\n", ins->handler_idx);
+ return;
+ }
+ break;
+ case WINED3DSIH_ATOMIC_IMIN:
+ case WINED3DSIH_IMM_ATOMIC_IMIN:
+ op = "imageAtomicMin";
+ if (data_type != WINED3D_DATA_INT)
+ {
+ FIXME("Unhandled opcode %#x for unsigned integers.\n", ins->handler_idx);
+ return;
+ }
+ break;
case WINED3DSIH_ATOMIC_OR:
case WINED3DSIH_IMM_ATOMIC_OR:
op = "imageAtomicOr";
@@ -9368,8 +9386,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ATOMIC_AND */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_CMP_STORE */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_IADD */ shader_glsl_atomic,
- /* WINED3DSIH_ATOMIC_IMAX */ NULL,
- /* WINED3DSIH_ATOMIC_IMIN */ NULL,
+ /* WINED3DSIH_ATOMIC_IMAX */ shader_glsl_atomic,
+ /* WINED3DSIH_ATOMIC_IMIN */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_OR */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_UMAX */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_UMIN */ shader_glsl_atomic,
@@ -9485,8 +9503,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_EXCH */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_IADD */ shader_glsl_atomic,
- /* WINED3DSIH_IMM_ATOMIC_IMAX */ NULL,
- /* WINED3DSIH_IMM_ATOMIC_IMIN */ NULL,
+ /* WINED3DSIH_IMM_ATOMIC_IMAX */ shader_glsl_atomic,
+ /* WINED3DSIH_IMM_ATOMIC_IMIN */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_OR */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_UMAX */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_UMIN */ shader_glsl_atomic,
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