Sebastian Lackner : wined3d: Clear device state in wined3d_device_reset.

Alexandre Julliard julliard at winehq.org
Tue Feb 28 15:27:04 CST 2017


Module: wine
Branch: master
Commit: fca25446efae3ae70642e2709e17052886c88451
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fca25446efae3ae70642e2709e17052886c88451

Author: Sebastian Lackner <sebastian at fds-team.de>
Date:   Tue Feb 28 15:22:31 2017 +0100

wined3d: Clear device state in wined3d_device_reset.

Spotted by Henri Verbeet.

Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c3703a5..07f2f0a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4681,6 +4681,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         if (device->d3d_initialized)
             wined3d_device_delete_opengl_contexts(device);
 
+        memset(&device->state, 0, sizeof(device->state));
         state_init(&device->state, &device->fb, &device->adapter->gl_info,
                 &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
         device->update_state = &device->state;




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