Sebastian Lackner : wined3d: Clear device state in wined3d_device_reset.
Alexandre Julliard
julliard at winehq.org
Tue Feb 28 15:27:04 CST 2017
Module: wine
Branch: master
Commit: fca25446efae3ae70642e2709e17052886c88451
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fca25446efae3ae70642e2709e17052886c88451
Author: Sebastian Lackner <sebastian at fds-team.de>
Date: Tue Feb 28 15:22:31 2017 +0100
wined3d: Clear device state in wined3d_device_reset.
Spotted by Henri Verbeet.
Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c3703a5..07f2f0a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4681,6 +4681,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
if (device->d3d_initialized)
wined3d_device_delete_opengl_contexts(device);
+ memset(&device->state, 0, sizeof(device->state));
state_init(&device->state, &device->fb, &device->adapter->gl_info,
&device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
device->update_state = &device->state;
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