Henri Verbeet : wined3d: Get rid of a superfluous floatBitsToUint() in shader_glsl_texkill().

Alexandre Julliard julliard at winehq.org
Wed Jan 25 13:18:51 CST 2017


Module: wine
Branch: master
Commit: 87c6ac4258bb7b741d4a5eff950807ca1a3e0d1a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=87c6ac4258bb7b741d4a5eff950807ca1a3e0d1a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jan 24 22:15:24 2017 +0100

wined3d: Get rid of a superfluous floatBitsToUint() in shader_glsl_texkill().

shader_glsl_add_src_param() already adds floatBitsToUint().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a8d208e..40bbfdc 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5450,7 +5450,7 @@ static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins)
         struct glsl_src_param src_param;
 
         shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
-        shader_addline(ins->ctx->buffer, "if (bool(floatBitsToUint(%s))) discard;\n", src_param.param_str);
+        shader_addline(ins->ctx->buffer, "if (bool(%s)) discard;\n", src_param.param_str);
     }
     else
     {




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