Matteo Bruni : d3d9/tests: Add a test for DrawIndexedPrimitiveUP().

Alexandre Julliard julliard at winehq.org
Wed Jan 25 13:18:52 CST 2017


Module: wine
Branch: master
Commit: ea11b2752806e7467923de3c982ab2b89512697c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ea11b2752806e7467923de3c982ab2b89512697c

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Jan 18 21:35:30 2017 +0100

d3d9/tests: Add a test for DrawIndexedPrimitiveUP().

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/tests/visual.c | 94 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 94 insertions(+)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 4213779..4bea1e1 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -22242,6 +22242,99 @@ done:
     DestroyWindow(window);
 }
 
+static void test_drawindexedprimitiveup(void)
+{
+    static const struct vertex
+    {
+        struct vec3 position;
+        DWORD diffuse;
+    }
+    quad[] =
+    {
+        {{-1.0f, -1.0f, 0.1f}, 0xff00ff00},
+        {{-1.0f,  1.0f, 0.1f}, 0xff0000ff},
+        {{ 1.0f, -1.0f, 0.1f}, 0xffff0000},
+        {{ 1.0f,  1.0f, 0.1f}, 0xff0000ff},
+
+        {{-1.0f, -1.0f, 0.1f}, 0xff0000ff},
+        {{-1.0f,  1.0f, 0.1f}, 0xff00ff00},
+        {{ 1.0f, -1.0f, 0.1f}, 0xffff0000},
+        {{ 1.0f,  1.0f, 0.1f}, 0xff00ff00},
+    };
+    static const unsigned short indices[] = {0, 1, 2, 3, 4, 5, 6, 7};
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    D3DCOLOR color;
+    HWND window;
+    HRESULT hr;
+
+    window = create_window();
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device.\n");
+        IDirect3D9_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+    ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 4, 4, 2, indices + 4, D3DFMT_INDEX16, quad, sizeof(*quad));
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+    color = getPixelColor(device, 160, 120);
+    ok(color_match(color, 0x0040bf00, 1), "Got unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 480, 120);
+    ok(color_match(color, 0x0040bf00, 1), "Got unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 160, 360);
+    ok(color_match(color, 0x00404080, 1), "Got unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 480, 360);
+    ok(color_match(color, 0x00bf4000, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 0, 4, 2, indices, D3DFMT_INDEX16, quad, sizeof(*quad));
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+    color = getPixelColor(device, 160, 120);
+    ok(color_match(color, 0x004000bf, 1), "Got unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 480, 120);
+    ok(color_match(color, 0x004000bf, 1), "Got unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 160, 360);
+    ok(color_match(color, 0x00408040, 1), "Got unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 480, 360);
+    ok(color_match(color, 0x00bf0040, 1), "Got unexpected color 0x%08x.\n", color);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
 START_TEST(visual)
 {
     D3DADAPTER_IDENTIFIER9 identifier;
@@ -22370,4 +22463,5 @@ START_TEST(visual)
     test_evict_bound_resources();
     test_max_index16();
     test_backbuffer_resize();
+    test_drawindexedprimitiveup();
 }




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