=?UTF-8?Q?=C4=B0smail=20D=C3=B6nmez=20?=: d3d11.idl: Added missing D3D11_CS_* constants.
Alexandre Julliard
julliard at winehq.org
Wed Jan 25 13:18:52 CST 2017
Module: wine
Branch: master
Commit: 230bda70ae4ad28d30ea80814d6a5054ac11f8dc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=230bda70ae4ad28d30ea80814d6a5054ac11f8dc
Author: İsmail Dönmez <ismail at i10z.com>
Date: Wed Jan 25 15:53:25 2017 +0100
d3d11.idl: Added missing D3D11_CS_* constants.
Signed-off-by: Jacek Caban <jacek at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/d3d11.idl | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 52 insertions(+)
diff --git a/include/d3d11.idl b/include/d3d11.idl
index 3ca697b..d2b3836 100644
--- a/include/d3d11.idl
+++ b/include/d3d11.idl
@@ -68,6 +68,58 @@ const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
+const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
+const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
+const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
+const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
+const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
+const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
+const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
+const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
+const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
+const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
+const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
+const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
+const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
+const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
+const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
+const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
+const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
+const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
+const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
+const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
+const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
+const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
+const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
+const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
+const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
+const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
+const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
+const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
+const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
+const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
+const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
+const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
+const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
+const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
+const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
+const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
+const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
+const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
+const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
+const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
+const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
+const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
+const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
+const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
+const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
+const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
+const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
+
const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
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