=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Remove inaccurate comments.
Alexandre Julliard
julliard at winehq.org
Wed Jan 25 13:18:52 CST 2017
Module: wine
Branch: master
Commit: 0c2479e355ff8b36959e095c6ac2ff25c8f01b48
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0c2479e355ff8b36959e095c6ac2ff25c8f01b48
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Jan 25 11:18:00 2017 +0100
wined3d: Remove inaccurate comments.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 7 -------
1 file changed, 7 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f053f55..8bd4cb5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4573,9 +4573,6 @@ static void shader_glsl_ret(const struct wined3d_shader_instruction *ins)
}
}
-/*********************************************
- * Pixel Shader Specific Code begins here
- ********************************************/
static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
{
DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
@@ -5577,10 +5574,6 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
}
}
-/*********************************************
- * Vertex Shader Specific Code begins here
- ********************************************/
-
static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry)
{
struct glsl_program_key key;
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