Henri Verbeet : wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
Alexandre Julliard
julliard at winehq.org
Thu Jan 26 14:53:14 CST 2017
Module: wine
Branch: master
Commit: 7757ecfc702c243028e5bfd1a95955ed08f16164
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7757ecfc702c243028e5bfd1a95955ed08f16164
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jan 26 13:25:21 2017 +0100
wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
The ordering doesn't matter, so this avoids creating some redundant shader
variants.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 308 ++++++++++++++++++++++++-----------------
dlls/wined3d/utils.c | 24 +++-
dlls/wined3d/wined3d_private.h | 12 +-
3 files changed, 207 insertions(+), 137 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=7757ecfc702c243028e5bfd1a95955ed08f16164
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