Henri Verbeet : wined3d: Check buffer-> map_ptr to determine if the buffer object is mapped.

Alexandre Julliard julliard at winehq.org
Fri Jan 27 14:12:23 CST 2017


Module: wine
Branch: master
Commit: b924ccb6998cfb008ae4cb536b16390bf1c6c45b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b924ccb6998cfb008ae4cb536b16390bf1c6c45b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jan 27 11:36:35 2017 +0100

wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.

Instead of trying to replicate the wined3d_buffer_map() logic in
wined3d_buffer_unmap().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 5303d09..b31394b 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1158,7 +1158,7 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
         return;
     }
 
-    if (!(buffer->flags & WINED3D_BUFFER_PIN_SYSMEM) && buffer->buffer_object)
+    if (buffer->map_ptr)
     {
         struct wined3d_device *device = buffer->resource.device;
         const struct wined3d_gl_info *gl_info;




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