=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM5 bfrev instruction.
Alexandre Julliard
julliard at winehq.org
Mon Jan 30 15:39:17 CST 2017
Module: wine
Branch: master
Commit: 832b7ee727ca8270dcf31a01caad600993fcfc33
URL: http://source.winehq.org/git/wine.git/?a=commit;h=832b7ee727ca8270dcf31a01caad600993fcfc33
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Sat Jan 28 17:14:05 2017 +0100
wined3d: Implement SM5 bfrev instruction.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 6 +++---
dlls/wined3d/glsl_shader.c | 3 ++-
2 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index b8580e6..a3c20f3 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -10741,9 +10741,9 @@ static void test_uint_shader_instructions(void)
{&ps_bfi, { 2, 3, 4, 5}, {9, 14, 19, 20}, TRUE},
{&ps_bfi, {~0u, ~0u, ~0u, ~0u}, {0xfffffffd, 0xfffffffe, 0xffffffff, 0xfffffffc}, TRUE},
- {&ps_bfrev, {0x12345678}, {0x1e6a2c48, 0x12345678, 0x1e6a0000, 0x2c480000}, TRUE},
- {&ps_bfrev, {0xffff0000}, {0x0000ffff, 0xffff0000, 0x00000000, 0xffff0000}, TRUE},
- {&ps_bfrev, {0xffffffff}, {0xffffffff, 0xffffffff, 0xffff0000, 0xffff0000}, TRUE},
+ {&ps_bfrev, {0x12345678}, {0x1e6a2c48, 0x12345678, 0x1e6a0000, 0x2c480000}},
+ {&ps_bfrev, {0xffff0000}, {0x0000ffff, 0xffff0000, 0x00000000, 0xffff0000}},
+ {&ps_bfrev, {0xffffffff}, {0xffffffff, 0xffffffff, 0xffff0000, 0xffff0000}},
{&ps_ftou, {BITS_NNAN}, { 0, 0}},
{&ps_ftou, {BITS_NAN}, { 0, 0}},
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 56935ae..6f83563 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3723,6 +3723,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_ABS: instruction = "abs"; break;
+ case WINED3DSIH_BFREV: instruction = "bitfieldReverse"; break;
case WINED3DSIH_DSX: instruction = "dFdx"; break;
case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break;
@@ -8844,7 +8845,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ATOMIC_XOR */ NULL,
/* WINED3DSIH_BEM */ shader_glsl_bem,
/* WINED3DSIH_BFI */ NULL,
- /* WINED3DSIH_BFREV */ NULL,
+ /* WINED3DSIH_BFREV */ shader_glsl_map2gl,
/* WINED3DSIH_BREAK */ shader_glsl_break,
/* WINED3DSIH_BREAKC */ shader_glsl_breakc,
/* WINED3DSIH_BREAKP */ shader_glsl_breakp,
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