Henri Verbeet : wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map.
Alexandre Julliard
julliard at winehq.org
Mon Jan 30 15:39:18 CST 2017
Module: wine
Branch: master
Commit: efdb898befe42ebb04d5df0cc5f1b566368e9d7f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=efdb898befe42ebb04d5df0cc5f1b566368e9d7f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jan 30 13:04:39 2017 +0100
wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map.
Mostly to avoid making things worse for applications that map dynamic buffers
without WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d957667..33571d0 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -994,8 +994,9 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
}
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
- if (buffer->resource.heap_memory)
+ if (buffer->resource.heap_memory && !(buffer->resource.usage & WINED3DUSAGE_DYNAMIC))
wined3d_buffer_evict_sysmem(buffer);
+
}
struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
@@ -1055,6 +1056,9 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
if (!(flags & WINED3D_MAP_READONLY))
buffer_invalidate_bo_range(buffer, dirty_offset, dirty_size);
+ if ((flags & WINED3D_MAP_DISCARD) && buffer->resource.heap_memory)
+ wined3d_buffer_evict_sysmem(buffer);
+
if (count == 1)
{
const struct wined3d_gl_info *gl_info;
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