Henri Verbeet : wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map.

Alexandre Julliard julliard at winehq.org
Mon Jan 30 15:39:18 CST 2017


Module: wine
Branch: master
Commit: efdb898befe42ebb04d5df0cc5f1b566368e9d7f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=efdb898befe42ebb04d5df0cc5f1b566368e9d7f

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jan 30 13:04:39 2017 +0100

wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map.

Mostly to avoid making things worse for applications that map dynamic buffers
without WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d957667..33571d0 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -994,8 +994,9 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
     }
     wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
 
-    if (buffer->resource.heap_memory)
+    if (buffer->resource.heap_memory && !(buffer->resource.usage & WINED3DUSAGE_DYNAMIC))
         wined3d_buffer_evict_sysmem(buffer);
+
 }
 
 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
@@ -1055,6 +1056,9 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
             if (!(flags & WINED3D_MAP_READONLY))
                 buffer_invalidate_bo_range(buffer, dirty_offset, dirty_size);
 
+            if ((flags & WINED3D_MAP_DISCARD) && buffer->resource.heap_memory)
+                wined3d_buffer_evict_sysmem(buffer);
+
             if (count == 1)
             {
                 const struct wined3d_gl_info *gl_info;




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