=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM5 ubfe instruction.
Alexandre Julliard
julliard at winehq.org
Tue Jan 31 15:42:51 CST 2017
Module: wine
Branch: master
Commit: 5f57848911e5eecdfe8f9f53fd478aa42c8f9b05
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f57848911e5eecdfe8f9f53fd478aa42c8f9b05
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Sat Jan 28 17:14:08 2017 +0100
wined3d: Implement SM5 ubfe instruction.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 21 +++++++++++++++++----
1 file changed, 17 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e550318..785cd76 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3793,11 +3793,22 @@ static void shader_glsl_float16(const struct wined3d_shader_instruction *ins)
static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins)
{
+ struct wined3d_string_buffer *buffer = ins->ctx->buffer;
struct wined3d_shader_dst_param dst;
struct glsl_src_param src[4];
+ const char *instruction;
unsigned int i, j;
DWORD write_mask;
+ switch (ins->handler_idx)
+ {
+ case WINED3DSIH_BFI: instruction = "bitfieldInsert"; break;
+ case WINED3DSIH_UBFE: instruction = "bitfieldExtract"; break;
+ default:
+ ERR("Unhandled opcode %#x.\n", ins->handler_idx);
+ return;
+ }
+
dst = ins->dst[0];
for (i = 0; i < 4; ++i)
{
@@ -3808,10 +3819,12 @@ static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins)
&dst, dst.reg.data_type)))
continue;
- for (j = 0; j < ARRAY_SIZE(src); ++j)
+ for (j = 0; j < ins->src_count; ++j)
shader_glsl_add_src_param(ins, &ins->src[j], write_mask, &src[j]);
- shader_addline(ins->ctx->buffer, "bitfieldInsert(%s, %s, %s & 0x1f, %s & 0x1f));\n",
- src[3].param_str, src[2].param_str, src[1].param_str, src[0].param_str);
+ shader_addline(buffer, "%s(", instruction);
+ for (j = 0; j < ins->src_count - 2; ++j)
+ shader_addline(buffer, "%s, ", src[ins->src_count - j - 1].param_str);
+ shader_addline(buffer, "%s & 0x1f, %s & 0x1f));\n", src[1].param_str, src[0].param_str);
}
}
@@ -9066,7 +9079,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_TEXREG2AR */ shader_glsl_texreg2ar,
/* WINED3DSIH_TEXREG2GB */ shader_glsl_texreg2gb,
/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
- /* WINED3DSIH_UBFE */ NULL,
+ /* WINED3DSIH_UBFE */ shader_glsl_bitwise_op,
/* WINED3DSIH_UDIV */ shader_glsl_udiv,
/* WINED3DSIH_UGE */ shader_glsl_relop,
/* WINED3DSIH_ULT */ shader_glsl_relop,
More information about the wine-cvs
mailing list