=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11/tests: Prefer draw_color_quad() to custom pixel shader.
Alexandre Julliard
julliard at winehq.org
Mon Jul 10 15:52:46 CDT 2017
Module: wine
Branch: master
Commit: 0c2bbdd95ccfe2574474386df5f1da5447f80b39
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0c2bbdd95ccfe2574474386df5f1da5447f80b39
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Sun Jul 9 13:52:20 2017 +0200
d3d11/tests: Prefer draw_color_quad() to custom pixel shader.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 28 +++-------------------------
1 file changed, 3 insertions(+), 25 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 69d8517..00e11fb 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -7967,28 +7967,12 @@ static void test_scissor(void)
D3D11_RASTERIZER_DESC rs_desc;
ID3D11RasterizerState *rs;
D3D11_RECT scissor_rect;
- ID3D11PixelShader *ps;
ID3D11Device *device;
DWORD color;
HRESULT hr;
static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f};
- static const DWORD ps_code[] =
- {
-#if 0
- float4 main(float4 position : SV_POSITION) : SV_Target
- {
- return float4(0.0, 1.0, 0.0, 1.0);
- }
-#endif
- 0x43425844, 0x30240e72, 0x012f250c, 0x8673c6ea, 0x392e4cec, 0x00000001, 0x000000d4, 0x00000003,
- 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
- 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
- 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
- 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040,
- 0x0000000e, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002,
- 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
- };
+ static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
if (!init_test_context(&test_context, NULL))
return;
@@ -7996,9 +7980,6 @@ static void test_scissor(void)
device = test_context.device;
immediate_context = test_context.immediate_context;
- hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
-
rs_desc.FillMode = D3D11_FILL_SOLID;
rs_desc.CullMode = D3D11_CULL_BACK;
rs_desc.FrontCounterClockwise = FALSE;
@@ -8012,8 +7993,6 @@ static void test_scissor(void)
hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
- ID3D11DeviceContext_PSSetShader(immediate_context, ps, NULL, 0);
-
scissor_rect.left = 160;
scissor_rect.top = 120;
scissor_rect.right = 480;
@@ -8023,7 +8002,7 @@ static void test_scissor(void)
ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red);
check_texture_color(test_context.backbuffer, 0xff0000ff, 1);
- draw_quad(&test_context);
+ draw_color_quad(&test_context, &green);
color = get_texture_color(test_context.backbuffer, 320, 60);
ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_texture_color(test_context.backbuffer, 80, 240);
@@ -8037,7 +8016,7 @@ static void test_scissor(void)
ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red);
ID3D11DeviceContext_RSSetState(immediate_context, rs);
- draw_quad(&test_context);
+ draw_color_quad(&test_context, &green);
color = get_texture_color(test_context.backbuffer, 320, 60);
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = get_texture_color(test_context.backbuffer, 80, 240);
@@ -8050,7 +8029,6 @@ static void test_scissor(void)
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
ID3D11RasterizerState_Release(rs);
- ID3D11PixelShader_Release(ps);
release_test_context(&test_context);
}
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