=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Introduce d3d_blend_state_create () helper function.

Alexandre Julliard julliard at winehq.org
Fri Jul 21 14:09:19 CDT 2017


Module: wine
Branch: master
Commit: 7448012ecc56cc14c4b80a8d1607c703efa1b1a9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7448012ecc56cc14c4b80a8d1607c703efa1b1a9

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Jul 20 14:10:57 2017 +0200

d3d11: Introduce d3d_blend_state_create() helper function.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/d3d11_private.h |  4 +--
 dlls/d3d11/device.c        | 70 ++++----------------------------------------
 dlls/d3d11/state.c         | 73 +++++++++++++++++++++++++++++++++++++++++++++-
 3 files changed, 80 insertions(+), 67 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 479c84f..b887ac5 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -402,8 +402,8 @@ static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendStat
     return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
 }
 
-HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
-        const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
+HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
+        struct d3d_blend_state **state) DECLSPEC_HIDDEN;
 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
 
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e84c365..95783e9 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3001,70 +3001,13 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *ifa
 {
     struct d3d_device *device = impl_from_ID3D11Device(iface);
     struct d3d_blend_state *object;
-    struct wine_rb_entry *entry;
-    D3D11_BLEND_DESC tmp_desc;
-    unsigned int i, j;
     HRESULT hr;
 
     TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
 
-    if (!desc)
-        return E_INVALIDARG;
-
-    /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
-     * D3D11_BLEND_DESC as a key in the rbtree. */
-    memset(&tmp_desc, 0, sizeof(tmp_desc));
-    tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
-    tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
-    for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
-    {
-        j = desc->IndependentBlendEnable ? i : 0;
-        tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
-        tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
-        tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
-        tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
-        tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
-        tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
-        tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
-        tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
-
-        if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL)
-            FIXME("Color mask %#x not supported for render target %u.\n",
-                    tmp_desc.RenderTarget[i].RenderTargetWriteMask, i);
-    }
-
-    /* glSampleCoverage() */
-    if (tmp_desc.AlphaToCoverageEnable)
-        FIXME("Ignoring AlphaToCoverageEnable %#x.\n", tmp_desc.AlphaToCoverageEnable);
-    /* glEnableIndexedEXT(GL_BLEND, ...) */
-    if (tmp_desc.IndependentBlendEnable)
-        FIXME("Per-rendertarget blend not implemented.\n");
-
-    wined3d_mutex_lock();
-    if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
-    {
-        object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
-
-        TRACE("Returning existing blend state %p.\n", object);
-        *blend_state = &object->ID3D11BlendState_iface;
-        ID3D11BlendState_AddRef(*blend_state);
-        wined3d_mutex_unlock();
-
-        return S_OK;
-    }
-    wined3d_mutex_unlock();
-
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
-        return E_OUTOFMEMORY;
-
-    if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
-    {
-        WARN("Failed to initialize blend state, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+    if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
         return hr;
-    }
 
-    TRACE("Created blend state %p.\n", object);
     *blend_state = &object->ID3D11BlendState_iface;
 
     return S_OK;
@@ -5390,18 +5333,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *i
         const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
-    ID3D11BlendState *d3d11_blend_state;
+    struct d3d_blend_state *object;
     HRESULT hr;
 
     TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
 
-    if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device_iface, (D3D11_BLEND_DESC *)desc,
-            &d3d11_blend_state)))
+    if (FAILED(hr = d3d_blend_state_create(device, (const D3D11_BLEND_DESC *)desc, &object)))
         return hr;
 
-    hr = ID3D11BlendState_QueryInterface(d3d11_blend_state, &IID_ID3D10BlendState1, (void **)blend_state);
-    ID3D11BlendState_Release(d3d11_blend_state);
-    return hr;
+    *blend_state = &object->ID3D10BlendState1_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index 43dd10f..39768c5 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -283,7 +283,7 @@ static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
     d3d10_blend_state_GetDesc1,
 };
 
-HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
+static HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
         const D3D11_BLEND_DESC *desc)
 {
     state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
@@ -308,6 +308,77 @@ HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *d
     return S_OK;
 }
 
+HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
+        struct d3d_blend_state **state)
+{
+    struct d3d_blend_state *object;
+    struct wine_rb_entry *entry;
+    D3D11_BLEND_DESC tmp_desc;
+    unsigned int i, j;
+    HRESULT hr;
+
+    if (!desc)
+        return E_INVALIDARG;
+
+    /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
+     * D3D11_BLEND_DESC as a key in the rbtree. */
+    memset(&tmp_desc, 0, sizeof(tmp_desc));
+    tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
+    tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
+    for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
+    {
+        j = desc->IndependentBlendEnable ? i : 0;
+        tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
+        tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
+        tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
+        tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
+        tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
+        tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
+        tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
+        tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
+
+        if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL)
+            FIXME("Color mask %#x not supported for render target %u.\n",
+                    tmp_desc.RenderTarget[i].RenderTargetWriteMask, i);
+    }
+
+    /* glSampleCoverage() */
+    if (tmp_desc.AlphaToCoverageEnable)
+        FIXME("Ignoring AlphaToCoverageEnable %#x.\n", tmp_desc.AlphaToCoverageEnable);
+    /* glEnableIndexedEXT(GL_BLEND, ...) */
+    if (tmp_desc.IndependentBlendEnable)
+        FIXME("Per-rendertarget blend not implemented.\n");
+
+    wined3d_mutex_lock();
+    if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
+    {
+        object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
+
+        TRACE("Returning existing blend state %p.\n", object);
+        ID3D11BlendState_AddRef(&object->ID3D11BlendState_iface);
+        *state = object;
+        wined3d_mutex_unlock();
+
+        return S_OK;
+    }
+    wined3d_mutex_unlock();
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
+    {
+        WARN("Failed to initialize blend state, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created blend state %p.\n", object);
+    *state = object;
+
+    return S_OK;
+}
+
 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface)
 {
     if (!iface)




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