Henri Verbeet : wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE.

Alexandre Julliard julliard at winehq.org
Wed Jun 7 16:24:09 CDT 2017


Module: wine
Branch: master
Commit: e0e4f9bbcda1243b9317dbfbeeff84a18b4e855c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e0e4f9bbcda1243b9317dbfbeeff84a18b4e855c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jun  7 21:31:54 2017 +0200

wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c     | 6 +++---
 dlls/wined3d/device.c | 2 ++
 2 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 1e1d69e..c7df670 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2146,7 +2146,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
 {
     struct wined3d_cs_update_sub_resource *op;
 
-    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
     op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
     op->resource = resource;
     op->sub_resource_idx = sub_resource_idx;
@@ -2157,10 +2157,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
 
     wined3d_resource_acquire(resource);
 
-    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
     /* The data pointer may go away, so we need to wait until it is read.
      * Copying the data may be faster if it's small. */
-    cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
+    cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
 }
 
 static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e07d07c..ded4af6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4216,6 +4216,8 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
         return;
     }
 
+    wined3d_resource_wait_idle(resource);
+
     wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
 }
 




More information about the wine-cvs mailing list