Andrey Gusev : d3d11/tests: Fix a typo in ok() message.
Alexandre Julliard
julliard at winehq.org
Mon Jun 12 16:10:39 CDT 2017
Module: wine
Branch: master
Commit: 6905ea5fb273015f36616705d6c2c56a33832708
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6905ea5fb273015f36616705d6c2c56a33832708
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Fri Jun 9 17:02:12 2017 +0300
d3d11/tests: Fix a typo in ok() message.
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 5565143..69d8517 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -19808,7 +19808,7 @@ static void test_gather(void)
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Fialed to create shader resource view, hr %#x.\n", hr);
+ ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
constant.width = texture_desc.Width;
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