=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Rename shader_glsl_ld_buffer() to shader_glsl_ld_raw_structured().

Alexandre Julliard julliard at winehq.org
Thu Mar 2 16:09:55 CST 2017


Module: wine
Branch: master
Commit: 27a55f8f49243f0eef0e780b3f10b83596041d4c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=27a55f8f49243f0eef0e780b3f10b83596041d4c

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Mar  2 00:55:26 2017 +0100

wined3d: Rename shader_glsl_ld_buffer() to shader_glsl_ld_raw_structured().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c65bc69..b613319 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5122,7 +5122,7 @@ static void shader_glsl_ld_uav(const struct wined3d_shader_instruction *ins)
             shader_glsl_get_prefix(version->type), uav_idx, image_coord_param.param_str, dst_swizzle);
 }
 
-static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins)
+static void shader_glsl_ld_raw_structured(const struct wined3d_shader_instruction *ins)
 {
     const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
     const struct wined3d_shader_src_param *src = &ins->src[ins->src_count - 1];
@@ -9556,8 +9556,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_LABEL                            */ shader_glsl_label,
     /* WINED3DSIH_LD                               */ shader_glsl_ld,
     /* WINED3DSIH_LD2DMS                           */ NULL,
-    /* WINED3DSIH_LD_RAW                           */ shader_glsl_ld_buffer,
-    /* WINED3DSIH_LD_STRUCTURED                    */ shader_glsl_ld_buffer,
+    /* WINED3DSIH_LD_RAW                           */ shader_glsl_ld_raw_structured,
+    /* WINED3DSIH_LD_STRUCTURED                    */ shader_glsl_ld_raw_structured,
     /* WINED3DSIH_LD_UAV_TYPED                     */ shader_glsl_ld_uav,
     /* WINED3DSIH_LIT                              */ shader_glsl_lit,
     /* WINED3DSIH_LOD                              */ NULL,




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