=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Bind unordered access views even if they are not used by current shaders.

Alexandre Julliard julliard at winehq.org
Mon Mar 6 15:25:08 CST 2017


Module: wine
Branch: master
Commit: a19e6265d7dcac0043a1be8b0c3c3ff2129b8061
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a19e6265d7dcac0043a1be8b0c3c3ff2129b8061

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Mar  3 01:30:33 2017 +0100

wined3d: Bind unordered access views even if they are not used by current shaders.

An alternative would be to invalidate unordered access view bindings
when a shader is set.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c | 9 ++-------
 1 file changed, 2 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index c7f5c66..ef11c5c 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3410,9 +3410,6 @@ static void context_load_unordered_access_resources(struct wined3d_context *cont
 
     for (i = 0; i < MAX_UNORDERED_ACCESS_VIEWS; ++i)
     {
-        if (!shader->reg_maps.uav_resource_info[i].type)
-            continue;
-
         if (!(view = views[i]))
             continue;
 
@@ -3447,12 +3444,10 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
 
     for (i = 0; i < MAX_UNORDERED_ACCESS_VIEWS; ++i)
     {
-        if (!shader->reg_maps.uav_resource_info[i].type)
-            continue;
-
         if (!(view = views[i]))
         {
-            WARN("No unordered access view bound at index %u.\n", i);
+            if (shader->reg_maps.uav_resource_info[i].type)
+                WARN("No unordered access view bound at index %u.\n", i);
             GL_EXTCALL(glBindImageTexture(i, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8));
             continue;
         }




More information about the wine-cvs mailing list