Henri Verbeet : wined3d: Send resource copy calls through the command stream.
Alexandre Julliard
julliard at winehq.org
Wed Mar 8 16:01:37 CST 2017
Module: wine
Branch: master
Commit: 0cdae5686464d07140cf2cfc63ee1b1100e7bc26
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0cdae5686464d07140cf2cfc63ee1b1100e7bc26
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 8 10:53:04 2017 +0100
wined3d: Send resource copy calls through the command stream.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 34 +++++++++++++++++++---------------
1 file changed, 19 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 43a30c8..34421a8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3819,9 +3819,8 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource)
{
struct wined3d_texture *dst_texture, *src_texture;
- RECT dst_rect, src_rect;
+ struct wined3d_box box;
unsigned int i, j;
- HRESULT hr;
TRACE("device %p, dst_resource %p, src_resource %p.\n", device, dst_resource, src_resource);
@@ -3859,10 +3858,15 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
if (dst_resource->type == WINED3D_RTYPE_BUFFER)
{
- if (FAILED(hr = wined3d_buffer_copy(buffer_from_resource(dst_resource), 0,
- buffer_from_resource(src_resource), 0,
- dst_resource->size)))
- ERR("Failed to copy buffer, hr %#x.\n", hr);
+ box.left = 0;
+ box.top = 0;
+ box.right = src_resource->size;
+ box.bottom = 1;
+ box.front = 0;
+ box.back = 1;
+
+ wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, 0, &box,
+ src_resource, 0, &box, 0, NULL, WINED3D_TEXF_POINT);
return;
}
@@ -3886,19 +3890,19 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
for (i = 0; i < dst_texture->level_count; ++i)
{
- SetRect(&dst_rect, 0, 0,
- wined3d_texture_get_level_width(dst_texture, i),
- wined3d_texture_get_level_height(dst_texture, i));
- SetRect(&src_rect, 0, 0,
- wined3d_texture_get_level_width(src_texture, i),
- wined3d_texture_get_level_height(dst_texture, i));
+ box.left = 0;
+ box.top = 0;
+ box.right = wined3d_texture_get_level_width(dst_texture, i);
+ box.bottom = wined3d_texture_get_level_height(dst_texture, i);
+ box.front = 0;
+ box.back = wined3d_texture_get_level_depth(dst_texture, i);
+
for (j = 0; j < dst_texture->layer_count; ++j)
{
unsigned int idx = j * dst_texture->level_count + i;
- if (FAILED(hr = wined3d_texture_blt(dst_texture, idx, &dst_rect,
- src_texture, idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
- ERR("Failed to blit, sub-resource %u, hr %#x.\n", idx, hr);
+ wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, idx, &box,
+ src_resource, idx, &box, 0, NULL, WINED3D_TEXF_POINT);
}
}
}
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