Huw Davies : wined3d: Zero-initialize count.

Alexandre Julliard julliard at winehq.org
Thu Mar 16 17:25:15 CDT 2017


Module: wine
Branch: master
Commit: 7b32c8ab3ea4df7d57222b9f9923d2cb7142ea38
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7b32c8ab3ea4df7d57222b9f9923d2cb7142ea38

Author: Huw Davies <huw at codeweavers.com>
Date:   Wed Mar 15 16:50:19 2017 +0000

wined3d: Zero-initialize count.

This prevents the loop below accessing beyond multisample_types
if the GL_NUM_SAMPLE_COUNTS call fails.

Signed-off-by: Huw Davies <huw at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/utils.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 3f9c012..dd78583 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2803,6 +2803,7 @@ static void query_internal_format(struct wined3d_adapter *adapter,
     {
         if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
         {
+            count = 0;
             GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER, format->glInternal,
                     GL_NUM_SAMPLE_COUNTS, 1, &count));
             checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)");




More information about the wine-cvs mailing list