=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
Alexandre Julliard
julliard at winehq.org
Thu Mar 16 17:25:15 CDT 2017
Module: wine
Branch: master
Commit: c191c2a09d810c61df2f936f890f5eab90744437
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c191c2a09d810c61df2f936f890f5eab90744437
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Mar 16 11:30:19 2017 +0100
wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
Spotted by Matteo Bruni.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index dd78583..e78763f 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -6002,7 +6002,7 @@ void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl
if (gl_limits->combined_samplers == gl_limits->graphics_samplers)
*base = 0;
else
- *base = gl_limits->graphics_samplers - 1;
+ *base = gl_limits->graphics_samplers;
*count = gl_limits->samplers[WINED3D_SHADER_TYPE_COMPUTE];
return;
}
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