Henri Verbeet : wined3d: Modify resource locations in wined3d_surface_blt( ) instead of the blitters.
Alexandre Julliard
julliard at winehq.org
Fri Mar 17 15:19:46 CDT 2017
Module: wine
Branch: master
Commit: d85d977a354203e93d373120578dddb5e3799cdf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d85d977a354203e93d373120578dddb5e3799cdf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Mar 17 13:33:19 2017 +0100
wined3d: Modify resource locations in wined3d_surface_blt() instead of the blitters.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 4 ----
dlls/wined3d/surface.c | 11 ++++++-----
2 files changed, 6 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3f0388a..b23f2c0 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7794,7 +7794,6 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
struct wined3d_surface *dst_surface, const RECT *dst_rect,
const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
{
- unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
struct wined3d_texture *src_texture = src_surface->container;
struct wined3d_texture *dst_texture = dst_surface->container;
struct wined3d_color_key alpha_test_key;
@@ -7850,9 +7849,6 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
if (wined3d_settings.strict_draw_ordering
|| (dst_texture->swapchain && (dst_texture->swapchain->front_buffer == dst_texture)))
context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
-
- wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_texture->resource.draw_binding);
- wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_texture->resource.draw_binding);
}
static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f142d91..12ed35a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2785,8 +2785,6 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl
struct wined3d_surface *dst_surface, const RECT *dst_rect,
const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
{
- unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
- struct wined3d_texture *dst_texture = dst_surface->container;
struct wined3d_texture *src_texture = src_surface->container;
const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -2810,9 +2808,6 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl
/* Restore the color key parameters */
wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT,
(old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL);
-
- wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_texture->resource.draw_binding);
- wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_texture->resource.draw_binding);
}
const struct blit_shader ffp_blit = {
@@ -3761,6 +3756,12 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
blitter->blit_surface(device, blit_op, context, src_surface,
src_rect, dst_surface, dst_rect, color_key, filter);
context_release(context);
+
+ wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx,
+ dst_texture->resource.draw_binding);
+ wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx,
+ ~dst_texture->resource.draw_binding);
+
return WINED3D_OK;
}
}
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