=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Avoid magic number in d3d10_device_SOSetTargets().
Alexandre Julliard
julliard at winehq.org
Wed Mar 22 15:52:34 CDT 2017
Module: wine
Branch: master
Commit: a1ef2347b16e17f4a3ac8a1fcf1e5a5de4844e43
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a1ef2347b16e17f4a3ac8a1fcf1e5a5de4844e43
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Mar 22 09:40:56 2017 +0100
d3d11: Avoid magic number in d3d10_device_SOSetTargets().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index c641ccf..b0b4045 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3706,7 +3706,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
- count = min(target_count, 4);
+ count = min(target_count, D3D10_SO_BUFFER_SLOT_COUNT);
wined3d_mutex_lock();
for (i = 0; i < count; ++i)
{
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