=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Load core GL transform feedback functions.

Alexandre Julliard julliard at winehq.org
Thu Mar 23 15:34:53 CDT 2017


Module: wine
Branch: master
Commit: 4a8a7a09f650d3f02ebfa0cb8fa29f97fc96c539
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4a8a7a09f650d3f02ebfa0cb8fa29f97fc96c539

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Mar 23 12:15:45 2017 +0100

wined3d: Load core GL transform feedback functions.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/directx.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 53255de..9a67794 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3161,6 +3161,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glActiveTexture)            /* OpenGL 1.3 */
     USE_GL_FUNC(glAttachShader)             /* OpenGL 2.0 */
     USE_GL_FUNC(glBeginQuery)               /* OpenGL 1.5 */
+    USE_GL_FUNC(glBeginTransformFeedback)   /* OpenGL 3.0 */
     USE_GL_FUNC(glBindAttribLocation)       /* OpenGL 2.0 */
     USE_GL_FUNC(glBindBuffer)               /* OpenGL 1.5 */
     USE_GL_FUNC(glBindVertexArray)          /* OpenGL 3.0 */
@@ -3195,6 +3196,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glEnablei)                  /* OpenGL 3.0 */
     USE_GL_FUNC(glEnableVertexAttribArray)  /* OpenGL 2.0 */
     USE_GL_FUNC(glEndQuery)                 /* OpenGL 1.5 */
+    USE_GL_FUNC(glEndTransformFeedback)     /* OpenGL 3.0 */
     USE_GL_FUNC(glGenBuffers)               /* OpenGL 1.5 */
     USE_GL_FUNC(glGenQueries)               /* OpenGL 1.5 */
     USE_GL_FUNC(glGenVertexArrays)          /* OpenGL 3.0 */
@@ -3228,6 +3230,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glTexBuffer)                /* OpenGL 3.1 */
     USE_GL_FUNC(glTexImage3D)               /* OpenGL 1.2 */
     USE_GL_FUNC(glTexSubImage3D)            /* OpenGL 1.2 */
+    USE_GL_FUNC(glTransformFeedbackVaryings)/* OpenGL 3.0 */
     USE_GL_FUNC(glUniform1f)                /* OpenGL 2.0 */
     USE_GL_FUNC(glUniform1fv)               /* OpenGL 2.0 */
     USE_GL_FUNC(glUniform1i)                /* OpenGL 2.0 */




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